Create a solid cylinder
with a circular or elliptical base.
By
default, the base of the cylinder lies on the XY plane of
the current UCS. The height of the cylinder is parallel to the Z axis.
Cylinder Creation Options
Use the following options
to control the size and rotation of the cylinders you create:
- Set rotation. Use
the Axis Endpoint option of the CYLINDER command to set
the height and rotation of the cylinder. The center point of the
top plane of the cylinder is the axis endpoint, which can be located
anywhere in 3D space.
- Use three points to define
the base. Use the 3P (Three Points) option to define
the base of the cylinder. You can set three points anywhere in 3D space.
- Construct a cylindrical
form with special detail, such as grooves. Create a closed
polyline (PLINE to represent
a 2D profile of the base. Use EXTRUDE to define the
height along the Z axis. The resulting extruded
solid is not a true solid cylinder primitive.
Commands
System VariablesDRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.